|
OverviewHenry's Island is an open world exploration game centered around fighting off the infection that has taken over this mysterious island. As you play you level up your character and gain fun new abilities that help you traverse the island. You can fight epic bosses, explore magical forests, discover the secrets of Henry's Island, and perhaps find Henry himself.
|
Trailer
BackgroundThis was a personal project made over the course of a summer. I was the only developer on this project and I was responsible for all assets and programming. My goal with this project was to create something with a much larger scope than any of my previous projects in order to push my self and see what I could create given the scale and timeframe. Additionally I wanted a focus on a clean and stylistic aesthetic for the game. During the development I gained a lot of experience with game development, asset creation pipelines, and how to make consistent engaging experiences
|
Boss Fights
Henry's Island is focused on epic boss fights. There are four main bosses to fight, all of whom have unique powerful attacks. You can fight these bosses in any order though you are setting yourself up for a challenge if you haven't sufficiently upgraded your abilities. Players will typically come across these bosses during their natural exploration of the island. All bosses spawn enemies while conducting their attacks. This is both to provide additional challenges to the player but also to give easier targets to steal mana from.
Forrest Boss.Attacks:
-Projectile Attack: Cues three projectiles above the enemy that then fire towards the player. -Explosion: AOE explosion when the player gets too close. -Laser Wall: Launches between 12 and 20 pillars around the boss that then make an interconnected laser wall dealing damage to players and enemies alike |
Lake BossAttacks:
-Projectile Attack: Launches 8 total projectiles at a 45 degree angle away from the boss. First 4 projectiles are launched at 90, 180, 270, and 360 degrees on the XY plane. Then the other 4 projectiles are launched at 45, 135, 225, and 315 degrees. -Rock Fall: Spawns several dozen rocks in the air that then shoot straight down damaging the player. -Laser Disk: Spawns a spinning laser disk below the floating boss. This forcing the player to remain on the ground and fight normal enemies. |
Desert BossAttacks:
-Projectile Attack: Cues three projectiles above the enemy that then fire towards the player. -Crystal Spike: Spawns several dozen crystals in the ground, within the play space. These are signified by red circles on the ground, there is a sound cue, then the crystals come shooting up from the ground. -Laser Eyes: The boss fires two large laser beams from its eyes that track the player. This keeps the player constantly moving for the entire duration of the attack. -Forcefield: Spawns an impenetrable forcefield around the boss. Unlike other attacks this can occur simultaneously with offensive attacks. |
HenryUnlike the other fights, this one has two stages. You must first destroy Henry's 4 tower guardians that bombard the player with projectiles. Alternatively if the player has defeated the previous 3 bosses, they can climb to the top of Henry's tower, and activate the beacon. The beacon instantly destroys the guardians.
Attacks: -Projectile Attack: Launches 8 total projectiles at a 45 degree angle away from the boss. First 4 projectiles are launched at 90, 180, 270, and 360 degrees on the XY plane. Then the other 4 projectiles are launched at 45, 135, 225, and 315 degrees. -Explosion: AOE explosion when the player gets too close. -Rock Fall: Spawns several dozen rocks in the air that then shoot straight down damaging the player. -Laser Disk: Spawns a spinning laser disk above the boss. This forcing the player to remain on the ground and fight normal enemies. -Forcefield: Spawns an impenetrable forcefield around the boss. Unlike other attacks this can occur simultaneously with offensive attacks. |
|
Systems and Features
ChestsAn important way to make your character more powerful is by finding these chests around the island. When opened they give the player the choice of increasing their mana, or their health. This is the only way to increase these stats and it will likely be necessary to find many of these chests in order to beat the game.
This serves as one of the players main incentives for diligently exploring the island. Chests are found not only at points of interest but also in all sorts of nooks and crannies around the island. |
|
LevelingThe player gains experience and can level up by killing enemies. Every time the player levels up you can upgrade one branch of one skill. They can upgrade 3 different branches for every ability in the game. The player can level up a total of 20 times which allows them to fully level up 2 abilities or level up all of their abilities in specific categories. Through the combination of the leveling and chest systems The player can build a variety of different character types which are suited for different play styles.
This allows for greater replayability as well as allowing for more player freedom. This way they are not locked into a single playstyle that I decided on. They can play in whatever manner they find most enjoyable. |
Spawn VolumesSpawn volumes will spawn enemies within a given radius in accordance with a variety of variables you can edit per instance. This includes things like max number of enemies, which types of enemies, time between spawns, how far from the player it has to be to start spawning enemies and how far from the player it has to be to despawn enemies. The enemies that are spawned only patrol the area of the volume. This leads to a very natural feeling world where enemies stick with their group, repopulate areas after you've left for a while and despawn when they are no longer necessary to save processing power.
|
|
Game Design Document
Usability Testing
|