Hook, Line, and AxeTeam Project
Hook, Line, and Axe is a third person action parkour game centered around melee combat and fast paced grappling hook movement.
You play as the insurrectionist following his journey to uncover a global conspiracy. The player will have to traverse grand environments and defeat dangerous opponents through the use of their trusty battle axe as well as their grappling hook. This project is still in development and has many updates to come. |
StrangerTeam Project
Stranger is a Korean language and culture adventure game made with a small team as a cross departmental research project with Purdue University. You play as a foreigner who has moved to Korea and must survive in an unknown landscape using only their basic knowledge of the language and culture. Will you succeed in this new country, or will you be forced to go home a failure?
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Hyperspace Space MechanicSolo Project
Hyperspace Space Mechanic is a first person walking simulator with a focus on atmospheric environment, intriguing story, and immersive audio including ambient soundtracks, voice work and music. As a mechanic that just woke up from cryo-sleep it's your job to repair the ship and get yourself out of hyperspace. As you perform various minigames to repair the ship, you explore deeper and you begin to uncover what really happened on the ship.
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Henry's IslandSolo Project
Henry's Island is an open world action adventure game made over the course of a summer. It includes a leveling system, magical abilities, boss encounters, and 4 different biomes to explore. Use your left hand to steal energy from the monsters and your right hand to shoot it back. The game takes place on a magic island with a mysterious history. Explore dangerous ruins and floating islands, using your movement abilities to find hidden chests and cave paintings that reveal the story of the island.
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Bridge AssaultSolo Project
Bridge Assault is a FPS combat level with an art direction inspired by games like Borderlands. It features 3 different combat encounters, 4 weapons, and a final fight against a helicopter. My focuses were on things like sight lines, ammo drops rates, difficulty curve, and enemy spawn locations.
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